

The player must build a kingdom, continually improve it, obtain resources, and train soldiers and be prepared to stop an enemy attack. The way the adventure progresses remains the same. The game features two campaigns, one led by the opposition (which is canonical) and the other by the royalty. Roland assembles a resistance to end with his empire and reach power. After Roland's exile, planned by his brother, Archibald proclaims himself as the new king. After a prosperous reign followed by his death, the throne is disputed between his two sons, Roland and Archibald. The story of the title continues with the canonical ending of its predecessor, which culminated in Lord Morglin Ironfist's victory. The game is the sequel to Heroes of Might and Magic and, despite being unrelated, it is set in the same universe as the Might and Magic saga. The person in charge of bringing this game to life was the American director, designer, and producer Jon Van Caneghem, who also founded the company. Although the title was initially intended for DOS, it also had its versions in Windows and Mac OS.


Heroes of Might and Magic II: The Succession Wars is a tactical turn-based strategy game developed by New World Computing and published by The 3DO Company in 1996.
