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Redfall map
Redfall map









redfall map

There are lots of jaggies, whatever the setting (which you can't see as all the custom options are hidden on the other presets). One of the noticeable changes between the various presets is that Low and Medium have weak anti-aliasing (AA) - it's disabled on Low, and I think it uses FXAA Low on Medium. Real-time shadows move across the environment, and the lighting in general just looks a lot better. Unlike Dead Island 2, there's a more noticeable difference between the various settings, and Epic in particular provides a pretty substantial upgrade to the visuals. Redfall uses Unreal Engine, with four graphics presets plus custom: Low, Medium, High, and Epic. Hopefully the Arkane heritage comes through, though we'll have to see as we haven't played through much of the story. The game comes from Arkane Austin, the studio behind the Dishonored series as well as Prey, Deathloop, and Wolfenstein: Youngblood.

redfall map

It's an open world game (with two different maps, though once you leave the first map there's no going back). It also supports FSR 2.1 and XeSS, however, so non-Nvidia users aren't left out. Redfall is being promoted by Nvidia and it features DLSS 3. But that's about where the similarities end, at least as far as the games are concerned. Redfall also deals with the undead, though here it's vampires rather than zombies. Redfall uses Unreal Engine 4, just like Dead Island 2, so this makes for a contrasting view of sorts to our Dead Island 2 PC benchmarks. We've benchmarked the game on many of the best graphics cards to see how it performs and what settings are best for various GPUs. We received early access to the game for testing and review purposes, and since we're Tom's Hardware, that primarily means testing. Redfall arrives on PC and consoles starting May 2 (or May 1, depending on your time zone).











Redfall map